Cataclysm: 10er und 25er Raids nun auf dem gleichen Lockout

Da hat Sleth noch gemunkelt, woran es liegen könnte, dass gerade keine Blueposts kommen und mit einem Start der Beta gerechnet, da kommt diese Hammermeldung:

We’re continuing to refine the raid progression paths in Cataclysm, and we’d like to share some of those changes with you today. Please enjoy!

The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.

We’re designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we’ll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They’ll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.

Dungeon Difficulty and Rewards

  • 10 and 25-player (Normal difficulty) — Very similar to one another in difficulty; drop the exact same items as each other.
  • 10 and 25-player (Heroic difficulty) — Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.

We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you’re able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.

We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.

We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don’t plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.

In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.

We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you’re a big guild or a small guild the choice won’t be dependent on what items drop, but instead on what you enjoy the most.

We realize that with any changes to progression pathways there are going to be questions. We’re eagerly awaiting any that we may have left unanswered. To the comments!

Das ist seit der Einführung der paralellen 10er Raids der größte denkbare Einschnitt ins Raiding. Man mag skeptisch angesichts der Ankündigung hinsichlich des gleich hohen Schwierigkeitsgrads sein. Aber gleicher Loot im 10er und im 25er ist für die überwiegende Mehrzahl der Spieler, die primär des Loots wegen raidet, wohl endgültig der Weg in die 10er Raids. Ich halte es angesichts dieser Ankündigung für gut möglich, dass bei einigen Gilden in den nächsten Tagen die Messer gewetzt werden und diverse Leute, die als Ballast/Füllmaterial empfunden werden, auf der Cataclysm Abschussliste landet. Und sind wir mal ehrlich: solche Abschusslisten hat jeder Raidleiter spätestens in der zweiten ID parat. Es gibt noch einige Punkte, die unklar sind: wie ist die Markenverteilung in beiden Raidgrößen und vor allem: wie ist das Loot/Personenverhältnis in beiden Größen. Ist es so wie aktuell, wird zwar im 10er weniger Loot droppen, aber es wird pro Person mehr Loot geben. Soll dies nicht so sein, gibt es nur die Möglichkeit, den Loot pro Boss im 10er auf ein Item zu beschränken und im 25er dann auf 3. Skaliert man 10er Loot auf 2 Items, landet man im 25er bei 5-6 Items, was zu einer ungeheuren Itemflut führen würde.

Zwar wird der Umbruch nicht so krass wie von Classic auf BC, weil die 25er Schiene bestehen bleibt, ich rechne aber doch bei recht vielen Leuten damit, dass sie auf die 10er Schiene wechseln, sei es, weil es zu viele Idioten im Raid gibt, sei es, weil die Terminfindung leichter ist oder sei es, weil man 10er einfach übersichtlicher findet.

Was ich übrigens recht positiv finde, sind kleinere, kompaktere Raidinstanzen. Ich hoffe nur, es werden nicht so Witzveranstaltungen wie PdK. Denn man muss schon sagen, dass die atmosphärischen Knaller bis dato alles die großen Instanzen waren wie etwa Ulduar oder ICC in diesem Addon. Hoffen wir, dass Blizzard hier einen vernünftigen Kompromiss findet.

Ein spannendes Thema, wir bleiben da jedenfalls am Ball!

Streamer/YouTuber/Redakteur at Myself
Jahrgang '79, seit Ende der '80er nerdiger Gamer. Absolvierte die Ausbildung zum Editor bei der Computec Media AG (PC Games) in Fürth. Kommunikationsdesigner durch die School of Life, Streamer und YouTuber aus Leidenschaft! Google+