Cataclysm Beta: Das neue Unterwassermount – Seepferd statt Mantarochen und Rückkehr des Meisterschaften-Systems

Auch wenn ich die letzten Tage kaum zum Beta-Spielen gekommen bin, gibt’s heute ein kleinen News-Shake aus der Cataclysm-Beta. Insgesamt ändert sich derzeit fast täglich etwas auf den PTRs, da fast jeden Abend neue Beta-Builds aufgespielt werden, in denen Bugs gefixt, Talente und Mechaniken überarbeitet, Quests und Grafiken verbessert werden.

Da ich derzeit noch in Vashj’ir unterwegs bin, fiel mir eine Änderung beim Mounten direkt auf: Die neuen Unterwassermounts wurden verändert. Es gibt jetzt nicht mehr den schicken Mantarochen als Mount, wie ich es in diesem Beitrag hier beschrieben habe, sondern stattdessen ein Seepferd. Schade, dass das neue Mount so verschlimmbessert wurde. Ich persönlich fand den alten Rochen wesentlich stylischer als das neue lächerliche Seepferd. Aber das ist schließlich Geschmackssache. Aber schaut Euch das neue Seepferd-Mount selber an:

Die Schattenpriester können derweil weiter hoffen, dass die Überarbeitung ihrer Talentbäume noch nicht komplett abgeschlossen ist. Denn von allen drei Talentbäumen wirkt der des Shadows am langweiligsten und am wenigsten überarbeitet. Blizzard gab dazu folgendes Statement ab:

We haven’t worked on the Shadow tree much after out initial pass (that brought Shadowy Apparition et al.). We’re working on it now. Please don’t expect a total overhaul where every talent is redesigned, but we are taking a hard look at all of the damage talents and trying to make the talent choices more compelling (which often means harder).

Das lässt uns in der Tat noch Hoffnung, dass noch neue und vor allem innovative Talente den Weg in den Schatten-Talentbaum finden werden. Ich bin gespannt.

Ebenfalls haben nun die Masterys, dass neue Meisterschaften-System, den Weg zurück in die Beta gefunden, nachdem das System bei der letzten Talentbaumbescheidung gleich mit Rausgeschnibbelt wurde. Zur Erinnerung, hier noch einmal alle Masterys für jede Klasse im Überblick:

Death Knight ( 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents

  • Blood – Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage absorption shield. Absorb increased further by mastery rating.
  • Frost – Increases all frost damage done by 20%. Damage increased further by mastery rating.
  • Unholy – Increases the damage done by your diseases by 20%. Damage increased further by mastery rating.

Druid ( 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Restoration – Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
  • Feral – Increases the damage absorbed by your Savage Defense ability by 32% and increases the damage done by your Cat Form bleed abilities by 20%. Absorb and damage increased further by mastery rating.
  • Balance – Increases the bonus damage from Eclipse by 12%. Damage increased further by mastery rating.

Hunter ( 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents

  • Beast Mastery – Increases the damage done by your pets by 20%. Damage increased further by mastery rating.
  • Marksmanship – Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 80% normal damage. Chance increased further by mastery rating.
  • Survival – Increases all elemental damage you deal by 20%. Damage increased further by mastery rating.

Mage ( 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Arcane – Increases all spell damage done by up to 12% based on the amount of mana the Mage has unspent. Damage increased further with mastery rating.
  • Fire – Causes your non-periodic fire spells to deal 10% additional damage over 4 sec. Damage increased further by mastery rating.
  • Frost – Your Frostbolt spell causes its victim to take a 12% increased damage from all other spells you attack the victim with. Damage increased further with mastery rating.

Paladin ( 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents

  • Protection – Increases your chance to block melee attacks by 16%. Block chance increased further by mastery rating.
  • Retribution – Increases all holy damage done by 20%. Damage increased further by mastery rating.
  • Holy – Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Absorb increased further by mastery rating.

Priest (3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Shadow – You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to gran you a Shadow Orb each time they deal damage. The Shadow Orb Increases the damage done by your Mind Blast and Mind Spike spells by 20%. Damage increased further by mastery rating.
  • Holy – Your direct healing spells heal for an additional 10% over 6 sec. Healing increased further by mastery rating.
  • Discipline – Increases the potency of all your damage absorption spells by 20%. Absorption increased further by mastery rating.

Rogue (3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents

  • Assassination – Increases the damage done by your poisons by 20%. Damage increased further by mastery rating.
  • Combat – Your main hand attacks have a 10% chance to grant you an extra off hand attack. Chance increased further by mastery rating.
  • Subtlety – Increases the damage done by all your finishing moves by 20%. Damage increased further by mastery rating.

Shaman (3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Elemental – Grants a 20% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 60% of normal damage and no threat. Chance to trigger increased further by mastery rating.
  • Enhancement – Increases all elemental damage done by 20%. Damage increased further by mastery rating.
  • Restoration – Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.

Warlock (3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents

  • Demonology – Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Damage increased further by mastery rating.
  • Destruction – Increases all fire damage you deal by 10%. Damage increased further by mastery rating.
  • Affliction – Increases all periodic shadow damage you deal by 13%. Damage increased further by mastery rating.

Warrior (3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Fury – Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%. Enrage abilities improved further by mastery rating.
  • Protection – Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Arms – Grants a 16% chance for your melee attack to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.

Ebenfalls, und nicht nur für Raidleiter, interessant, ist die neue Übersicht, welche Klasse in Zukunft welchen Raid-Buff zur Verfügung stellen wird. So kann man nun schon mal in Gedanken ein optimales 10er und 25er Raidsetup zusammen stellen, mit den Klassen und Speccs, die man für die Buffs und Debuffs dabei haben sollte:

Buffs:
Agility and Strength — Death Knight, Shaman, Warrior
Armor — Shaman, Paladin
10% AP — Marksmanship Hunter, Enhancement Shaman, Blood Death Knight, Paladin
Burst Haste — Shaman, Mage
3% Damage — Beast Mastery Hunter, Arcane Mage, Retribution Paladin
Health — Warlock (probably Destruction), Warrior, Priest
Mana Pool — Mage, Warlock (probably Affliction)
Mana Regen — Paladin, Shaman, Warlock (probably Affliction)
Replenishment — Shadow Priest, Frost Mage, Survival Hunter, Destruction Warlock, Retribution Paladin
5% Crit — Fury Warrior, Feral Druid, Subtlety Rogue, Elemental Shaman
20% Melee Attack Speed — Shaman, Frost Death Knight, Retribution Paladin, Survival Hunter
5% Spell Haste — Shaman, Balance Druid, Shadow Priest, Destro Warlock
6% Spell Power — Mage, Shaman
10% Spell Power — Elemental Shaman, Demonology Warlock, Fire Mage
5% Stats — Paladin, Druid

Debuffs:
12% Armor Debuff — Warrior, Rogue, Druid, Hunter
10% Physical Damage Debuff — Warrior, Druid (probably bear), Protection Paladin, Warlock, Blood Death Knight
30% Bleed Damage Debuff — Arms Warrior, Feral Druid, Subtlety Rogue
30% Cast Speed Slow — Warlock, Rogue, Arcane Mage
5% Spell Crit Chance Taken — Fire Mage, Warlock (probably Demonology), Mage (possibly Frost)
25% Healing Taken — Arms Warrior, Fury Warrior, Hunter, Rogue, Frost Mage, Shadow Priest
10% Melee Attack Speed Debuff — Warrior, Death Knight, Feral Druid, Protection Paladin
4% Physical Vulnerability — Arms Warrior, Combat Rogue, Frost Death Knight
8% Spell Damage Taken — Warlock, Unholy Death Knight, Balance Druid, Assassination Rogue

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