März
				23
				2010
			
		
			
			
        				Morgen ist es nun endlich soweit: Patch 3.3.3 geht live. Damit Ihr direkt spielen könnt, bieten wir Euch wie gewohnt auch den dritten Teil des Patch 3.3.3 als Download in Deutsch und Englisch an. So müsst Ihr euch nicht bei Problemen mit dem Background Downloader oder langsamer Geschwindigkeit rumplagen.
Hier gehts direkt zum Patch 3.3.3 Download:
Patch 3.3.2 to 3.3.3 Download
Ebenso findet Ihr hier die letzten Patchnotes zum Patch 3.3.3:
Finale Patch 3.3.3 Patchnotes:
World  of Warcraft PTR Patch 3.3.3
The latest test realm  patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The  latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General
- Copied Test Realm  characters are not copied with their achievement history in order to  better facilitate the character copy process.
PvP
- The amount of Honor  awarded for an Honorable Kill has been increased by 100% for characters  of all levels. This change will effectively double the amount of Honor  received from Honorable Kills, or for completing Battleground and  Wintergrasp objectives; however, the amount of experience gained from  completing Battleground objectives and the amount of Honor rewarded for  completing each Wintergrasp quest remain unchanged.
Battlegrounds
- The Random Battleground system has been added! Similar to the Random  Dungeon system in the Dungeon Finder, players can now queue for a  random Battleground.
- Random Battleground option can be found in the Battleground tab of  the PvP frame and is only available for level 80 characters at this
- If this option is selected, players may not queue for specific  Battlegrounds and a random Battleground simultaneously.
- Similar to the Random Dungeon system, players will not know for  which Battleground they are chosen when selected from the queue until  they zone into the Battleground.
- The Random Battleground option will only allow a group size of 5  players to queue together.
- Bonus rewards will be offered for choosing the Random Battleground  option.
- Winning a Battleground using the Random Battleground option for the  first time in a day will award players with 30 Honorable Kills worth of  additional Honor currency and 25 Arena points.
- Winning additional Battlegrounds using the Random Battleground  option after the first random win will award players with 15 Honorable  Kills worth of additional Honor currency.
- Losing a Battleground using the Random Battleground option will  award players with 5 Honorable Kills worth of additional Honor currency.
 
- Daily Battleground quests have been removed in place of the Random  Battleground option.
- Battlegrounds will no longer award Marks of Honor.
- Players with existing Marks of Honor can still turn them in to their  respective faction’s quest givers, including individual marks for those  who may have more marks for one Battleground than another.
- Items which previously required Marks of Honor will have their costs  adjusted to remove these requirements.
 
- Whenever a Battleground has the holiday bonus active, it will now be  referred to as „Call to Arms“ in the Battleground tab and Calendar. In  addition, Call to Arms Battleground Honor rewards have been changed.
- Choosing a specific Battleground with the Call to Arms bonus active  will yield the exact same rewards as when choosing the Random  Battleground option.
- Winning a Call to Arms Battleground for the first time in a day will  award players with 30 Honorable Kills worth of additional Honor  currency and 25 Arena points.
- Additional Call to Arms Battleground victories after the first win  for a player that day will award them with 15 Honorable Kills worth of  additional Honor currency.
- Losing a Call to Arms Battleground will award players with 5  Honorable Kills worth of additional Honor currency.
- When using the Random Battleground option, players will not receive  additional rewards if the Battleground chosen is under the Call to Arms  bonuses. In addition, the rewards for the first victory of the day  cannot be earned more than once, regardless of whether or not it is  obtained from the Random Battleground system or the Call to Arms  Battleground.
 
 
 
Wintergrasp
Dungeons  & Raids
- All  weekly quests will now reset during each region’s scheduled  maintenance, rather than at a single global time.
Culling  of Stratholme
- Players  may now skip the initial introduction dialog to this dungeon once they  have completed it at least once.
Icecrown Citadel
- Blood-Queen Lana’thel:  Pact of the Darkfallen now applies damage twice as often, but for half  the damage. This change will make the removal of the spell a bit more  responsive.
- Hellscream’s Warsong and Strength of Wrynn now  provide their bonuses to player pet health and damage, as well as the  absorption amounts of Power Word: Shield and Sacred Shield.
World  Event Bosses
- Holiday  bosses (such as Ahune for the Fire Festival) will now be accessible  through the Dungeon Finder.
- Players must use the Dungeon Finder  or speak to special holiday NPCs in the world to queue up and access  these bosses.
- Upon accepting a queue for any holiday boss, the  party will be ported directly to the necessary area for confronting that  boss.
- The previous summoning criteria for these bosses have  been removed. Players can queue up for and fight each World Event boss  as many times as they want for any standard loot that they may drop.
- All  rare holiday items (such as The Horseman’s Reins) will have a chance of  being found in holiday-themed loot troves which will drop once for each  player in the party no more than once per day, in the same manner that  doing the Random Dungeon daily quest will provide a specific reward the  first time it is completed in a day.
Classes: General
- Several raid buffs  have had their ranges increased to 100 yards, up from 45 yards, to  prevent select buffs from repeatedly getting applied and removed during  highly mobile encounters. Some buffs, such as paladin auras, totems,  shouts and Blood Pact are intentionally meant to have shorter ranges and  remain unchanged.
 Death  Knight (Forums / Talent Calculator)
 Death  Knight (Forums / Talent Calculator)
- Icy Touch: This ability  now causes a very high amount of threat while the death knight is in  Frost Presence.
- Chains of Ice: The ability now innately applies  Frost Fever to a target.
- Rune of Razorice: Now stacks 5 stacks  of 2% Frost Vulnerability instead of 10 stacks of 1% Frost  Vulnerability. Proc chance changed to 100%.
Blood
- Abomination’s Might:  This effect is now passive instead of being a proc on certain strikes.  Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self  strength buff remains unchanged.
- Will of the Necropolis: There  is no longer a cooldown on the frequency at which this talent can be  activated. In addition, this ability can now also be triggered by damage  which deals less than 5% of your health.
Frost
- Endless Winter: No  longer causes Frost Fever to be applied by Chains of Ice, but instead  grants 2/4% strength.
- Icy Talons: The personal haste benefit  provided by this talent is no longer exclusive with other sources of  melee haste. This will allow death knights to always swing 4/8/12/16/20%  faster when Frost Fever is applied. Windfury Totem and the party/raid  component of Improved Icy Talons still do not stack.
- Improved  Icy Talons: This effect is now passive instead of being a proc. The self  haste buff remains unchanged.
- Nerves of Cold Steel: Now  increases off-hand damage by 8/16/25%, up from 5/10/15%.
- Unbreakable  Armor: The amount of strength granted is now 20%, up from 10%.
Unholy
- Scourge Strike: Now  deals 70% weapon damage, plus 12% of physical damage done as shadow  damage for each of the death knight’s diseases on the target. The net  result should be larger strikes with no diseases present, while maximum  damage with all diseases applied to the target should stay the same.
- Unholy  Blight: In addition to its previous effects, this talent now also  prevents diseases from being dispelled from victims afflicted by Unholy  Blight.
Glyphs
- Glyph of Disease: When this glyph causes Frost  Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
- Glyph  of Icebound Fortitude: Now always grants at least 40% damage reduction.
 Druid (Forums / Talent Calculator)
 Druid (Forums / Talent Calculator)
Balance
- Nature’s Grasp: Now  has 3 charges, up from 1.
- Starfall: Te damage done by this spell  has been significantly increased.
- Typhoon: Mana cost reduced to  25%, down from 32%.
Feral Combat
- Mangle: The debuff from  this talent now lasts 60 seconds, up from 12 seconds.
Glyphs
- Glyph of Focus: Now  increases the damage done by Starfall by 10%, down from 20%.
- Glyph  of Mangle: This glyph now provides 10% increased damage done by Mangle  instead of increasing the duration of the debuff.
 Hunter (Forums / Talent Calculator)
 Hunter (Forums / Talent Calculator)
Beast Mastery
- Ferocious Inspiration:  This ability is now an aura and provides 1/2/3% damage to all party or  raid members within 100 yards and boosts the damage of Steady Shot by  3/6/9%.
Pet Talents
- Heart of the Phoenix: Cooldown reduced to 8  minutes, down from 10 minutes.
 Mage (Forums / Talent Calculator)
 Mage (Forums / Talent Calculator)
Arcane
- Arcane Empowerment:  This effect is now passive instead of being a proc off of critical  strikes. The self damage buff remains unchanged.
- Incanter’s  Absorption: This talent now only grants additional spell power when  damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice  Barrier. The limit of 5% of the mage’s health on the spell power buff  has been removed.
Fire
- Burning Soul: Threat reduction is now 10/20%,  up from 5/10%.
- Combustion: The cooldown on this spell is now 2  minutes, down from 3 minutes.
- Empowered Fire: This talent now  also applies to Pyroblast damage.
- Torment the Weak: This talent  now also applies to Pyroblast damage.
Frost
- Frostbolt: Spell power  scaling on this spell has been increased by approximately 5%.
- Brain  Freeze: This talent now allows your next Fireball or Frostfire Bolt to  be instant and cost no mana. There is a small internal cooldown to keep  the Frostfire Bolt from immediately triggering Brain Freeze again.
Glyphs
- Glyph of Fireball: No  longer increases critical strike chance of Fireball. Instead, it now  reduces the cast time of Fireball by 0.15 seconds.
 Priest (Forums / Talent Calculator)
 Priest (Forums / Talent Calculator)
Discipline
- Renewed Hope: now has a  60-second duration, up from 20 seconds, but a 20-second cooldown.
Glyphs
- Glyph of Scourge  Imprisonment: Now reduces the cast time of Shackle Undead by 1 second,  up from 0.5 seconds.
 Rogue (Forums / Talent Calculator)
 Rogue (Forums / Talent Calculator)
Assassination
- Rupture: The  damage-over-time component of this ability can now produce critical  strikes.
Subtlety
- Filthy Tricks: Now Reduces the cooldown by 5/10  seconds and energy cost by 5/10 of Tricks of the Trade, Distract and  Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3  minutes.
- Ghostly Strike: If the rogue has a dagger equipped,  this ability now deals 180% weapon damage instead of 125%.
- Hemorrhage:  If the rogue has a dagger equipped, this ability now deals 160% weapon  damage instead of 110%.
- Serrated Blades: This talent now allows  the rogue to ignore up to 3/6/9% of the target’s armor, rather than a  fixed amount of armor ignored per level of the rogue.
- Slaughter  from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces  the energy cost of Backstab and Ambush by 4/8/12/16/20, up from  3/6/9/12/15.
- Waylay: The debuff from this talent can now be  caused by Backstab in addition to Ambush and can be triggered by all  hits from these abilities rather than just critical strikes, but the  snare component is now 50%, down from 70%.
Glyphs
- Glyph of Deadly Throw:  Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
- Glyph  of Expose Armor: Now increases the duration of Expose Armor by 12  seconds, up from 10 seconds.
- Glyph of Feint: Now reduces the  energy cost of Feint by 20, up from 10.
 Shaman (Forums / Talent Calculator)
 Shaman (Forums / Talent Calculator)
Elemental  Combat
- Flame  Shock: The damage-over-time component of this ability can now produce  critical strikes and is affected by spell haste.
- Elemental Oath:  This ability is now always on as a passive aura.
Enhancement
- Unleashed Rage: This  ability is now always on as a passive aura.
 Warlock (Forums / Talent Calculator)
 Warlock (Forums / Talent Calculator)
Affliction
- Life Tap: This spell  no longer scales with spirit, and instead scales with spell power.
- Dark  Pact: This ability no longer requires line-of-sight with the summoned  demon, and the range has been increased from 30 yards to 100 yards.
Demonology
- Demonic Pact: This  effect now has a 45-second duration, up from 12 seconds, and a 20-second  internal cooldown.
Destruction
- Immolate: The  damage-over-time component of this spell can now produce critical  strikes.
 Warrior (Forums / Talent Calculator)
 Warrior (Forums / Talent Calculator)
Arms
- Bladestorm: Warriors  can now be Disarmed while under the effects of this ability.
- Trauma:  The debuff from this talent now lasts 60 seconds, up from 15 seconds.
Fury
- Rampage: This effect  is now passive instead of being a proc from critical strikes.
Protection
- Revenge: Damage done  by this ability (base and scaling) increased by 50%.
- Thunderclap:  This ability now counts as a ranged attack, granting it double damage  on critical strikes instead of 150% and ranged miss chance, and still  cannot be dodged or parried.
- Improved Revenge: This talent can  no longer trigger a stun, and instead causes Revenge to strike an  additional target for 50/100% of Revenge’s damage.
- Vitality: Now  boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise  benefits have not changed.
Items
- Frozo the Renowned has  moved into the Dalaran Magus Commerce Exchange and will be trading your  Frozen Orbs for various other trade goods.
- Mechanostriders:  Summoning any of these mounts is now perfectly mechanical-sounding!
- Priest  Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases  the effectiveness of the caster’s Power Word: Shield by 5% and Circle  of Healing by 10%.
- Shaman Tier-10 4-Piece Elemental set Bonus:  This bonus has been slightly adjusted to account for the fact that haste  now modifies Flame Shock’s periodic damage ticks. The bonus now makes  the shaman’s Lava Burst cause Flame Shock to tick at least two  additional times before expiring.
Professions
- Runed Orbs: Recipes  which require this item have had their material requirements  significantly reduced.
Engineering
- The Pet Bombling and Lil‘ Smoky non-combat pets  are no longer Bind-on-Pickup.
Fishing
- The „Monsterbelly Appetite“ daily fishing quest  has changed so it now takes place outside the Violet Hold in Dalaran.  The quest still requires a Severed Arm and has been renamed to  „Disarmed!“
Inscription
- Most recipes that  required 2 inks now only require 1.
Mining
- Titansteel Bar: Creating this item no longer  results in a cooldown.
Tailoring
- Glacial Bag: Creating this item now invokes a  7-day cooldown.
- The cooldown and location requirements have been  removed from creating Moonshroud, Spellweave and Ebonweave.
Quests
- Many quests which  require vehicles have had their vehicle mechanics updated and improved  in the interest of fun.
User Interface
- All Alert pop-ups now  have new and fresh Alert icons.
- Authenticator Frame: If a player  has a Battle.net Authenticator attached to his or her account and  selects Remember Account Name at the login screen, the next time that  player logs into World of Warcraft, a field to input the Authenticator  code will be displayed below the password field.
- The World Map  will now provide an option to display different levels of a  multi-layered dungeon, zone, or city (i.e. players can view the map of  the Dalaran Sewers without having to be in that location).
- For  additional notes on Lua and XML changes please visit the UI & Macros  Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Dungeon  Finder
- The  Deserter debuff given to players who leave a dungeon prematurely when  queuing via the Random Dungeon option has been increased to 30 minutes,  up from 15 minutes. The cooldown for using the Random Dungeon option  remains 15 minutes.
- The Random Dungeon cooldown is no longer  displayed as a debuff. Instead, players will see the cooldown time  remaining displayed in the Dungeon Finder window when Random Dungeon or  Random Heroic Dungeon is selected from the pull-down.
- If a  player in your party has the Deserter debuff, or is on cooldown from the  Random Dungeon option, his or her character name will be displayed in  the Dungeon Finder window listed as „On Cooldown,“ preventing the group  from queuing.
- Anyone in a dungeon party can now re-queue their  group for a dungeon, as players will still be prompted whether or not to  accept their chosen role.
- Players who use the Vote Kick option  will now be prompted to provide a reason for kicking a party member.  This reason will be presented to everyone in the party except for the  person voted to be kicked.
- When joining as a group, more  generous level requirements will be used instead of Random Dungeon level  requirements so that players of different levels joining together will  be eligible for a greater number of dungeons.
- Parties randomly  created via the Dungeon Finder will always be arranged in the party  interface from top to bottom in the following order: tank, healer,  damage, damage, damage.
- If a random party is created via the  Dungeon Finder and a player cannot roll Need on an item, a reason will  now be provided.
Quest Tracking Feature
- The Quest Tracking Objectives Frame can now be widened via the  Interface Options menu.
- The short description for a tracked quest is now displayed on the  Map in the quest pane.
- Quest items in a player’s inventory which begin quests now each have  an exclamation point overlaid on their icons to make them more easily  identifiable.
- If a players selects Track Low Level Quests, the quest objectives  will no longer appear dim on the Map, nor will the exclamation points  appear dim over NPC heads or on the Mini-Map.
- Objectives Frame
- The Objectives Frame will now list the number of quests displayed at  the top. In addition, players can now click on the word „Objectives“ at  the top of the Objectives Frame for a list of sorting and filtering  options which will determine how quests are ordered. Any quests or  achievements filtered or sorted out of the Objectives Frame are still  being tracked and are simply hidden in this frame.
- Sorting
- Sort by most difficult quests.
- Sort by least difficult quests.
- Sort by quests closest in proximity to the player (this will  automatically update as players travel around).
- Manual sorting: This allows players to Right-Click on each quest  name in the Objectives Frame and determine in what order they should be  placed.
 
- Filtering
- Toggle achievement tracking.
- Toggle completed quest tracking.
- Toggle tracking quest objectives in other zones.
 
- Players can now Shift + Click on a quest objective or check the  Track Quest box on the Map to track a quest in the Objectives Frame.
 
 
Auction House
- If the Auction House on a realm is unavailable for any reason, an  alert will pop up informing players who attempt to access it.<:li>
- Players can now Right-Click to place an item in the Auction  frame.<:li>
- Entire stacks of a specific item type can be placed in the  Auction frame and several options have been added for choosing how to  list auctions.<:li>
- Stack Size: If a stack of items has been added to the Auction frame,  players can select the size of the stack they wish to sell. If an  invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the  Create Auction button will be grayed out.<:li>
- Number of Stacks: In addition to selecting the size of a stack,  players can select how many stacks of an item they wish to sell (i.e.  if a player has a total of 43 Saronite Ore in the Auction frame, they  can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43  stacks of 1, etc. If the number and amount of stacks listed results in a  remainder, the left-over items will be placed back in the player’s bags  automatically).<:li>
- Stack Size and Number of Stacks are linked mathematically so  that altering the variables of one may automatically calculate the  amount of the other (i.e. if a player puts 20 in the Stack Size field  and 43 Saronite Ore are in the Auction frame, the Number of Stacks field  will change to 2 by default. If a player only wishes to sell one stack  of 20 Saronite Ore, the Number of Stacks field can be manually changed  to 1).<:li>
- Price: Players can now choose to input the price of an item Per  Stack or Per Item by selecting either option from a pull-down. If Per  Item is selected and a player is selling a stack of that item, the  Auction House will multiply the selected Per Item price by the amount of  that item in the stack. If Per Stack is selected, the player can enter  the total price he or she wishes to charge for each stack of that item  being listed.<:li>
- Auction Post Completion Bar: If multiple items or stacks of  items are being listed at once by a player, a Posting completion bar  will appear showing the total progress of each individual auction being  listed once the Create Auction button is selected. The greater the  number of individual listings being made in a single press of the Create  Auction button, the longer this process will take. Players can still  browse the Auction House while the Posting completion bar is in  progress, but moving around will interrupt the progress, similar to  moving while attempting to create multiple bandages with First Aid. Just  as with creating bandages, auctions that were completed prior to the  character moving or otherwise canceling the action will successfully be  listed.<:li>
 
Technical
- Frame Rate: A maximum capacity of 200 frames per second has  been added. To disable the frame rate limit, the following line should  be added to the Config.wtf file: SET maxFPS „0“.
Bug  Fixes
Achievements
- Last Man Standing: This achievement can no  longer be earned in a skirmish match.
Classes
 Death  Knight
 Death  Knight
- Blood  Plague: Applying this disease can no longer separately trigger effects  from weapons.
- Bloodworms now correctly gain the death knight’s  hit rating.
- Death Pact: Fixed a bug where Death Pact would not  kill the ghoul while under the effects of Cyclone.
- Frost Fever:  Applying this disease can no longer separately trigger effects from  weapons.
- Frost Presence: Tooltip corrected to indicate the  ability increases stamina by 8%.
- Hysteria: The buff from this  ability is now properly considered an Enrage for the purposes of  warriors using such abilities as Enraged Regeneration.
- Icebound  Fortitude: Tooltip corrected to indicate it reduces damage by a minimum  of 30%.
- Improved Frost Presence: This talent now grants 4/8%  stamina when the death knight is in Unholy and Blood Presences to match  the 8% from Frost Presence.
- Raise Dead: It is no longer possible  when this ability is used in conjunction with temporary pets from  quests for the ability to get permanently stuck on cooldown.
- Rime:  Dual wielding will no longer grant two chances to proc this effect from  Obliterate.
- Rune Strike: This ability can now proc Necrosis and  Blood-Caked Blade.
- Wandering Plague: No longer damages  secondary targets affected by Repentance.
 Druid
 Druid
- Cower: This  ability can no longer trigger effects on items that trigger from melee  weapon attacks.
- Frenzied Regeneration: This ability is no longer  noted as Rank 1 (it has no subsequent ranks).
- Hurricane: If a  druid begins casting this spell while in Bear Form, Dire Bear Form, or  Cat Form, the spell will now cast as normal instead of immediately  canceling the channel.
- Lifebloom: The final bloom heal from this  spell can no longer trigger talents, trinkets, and set bonuses for the  player being healed.
- Rake: This ability will now always land. It  will no longer sometimes give a „more powerful spell“ error message.
- Tier-10  Balance 4-Piece Set Bonus: Corrected a grammatical error in tooltip.
- Tier-10  Restoration 4-Piece Set Bonus: The Rejuvenation effect caused by this  set bonus can now be overwritten by the druid’s own Rejuvenation spell  casts. In addition, the combat log tooltip for this Rejuvenation effect  no longer spuriously claims it requires Tree of Life Form.
- Tranquility:  The combat log tooltip for this ability will no longer spuriously claim  a range of 100 yards.
- Tree of Life Form: Corrected a  misspelling in the tooltip.
- Typhoon: Lower ranks of this spell  displayed incorrect damage information on tooltips.
 Hunter
 Hunter
- Explosive  Trap: Low ranks of this ability were receiving no bonus damage from  attack power. That has been corrected.
- Immolation Trap: Tooltips  for lower ranks should now display more accurate damage.
- Rapid  Fire: Now triggers the global cooldown correctly.
- Sniper  Training: Reduced the time it takes to gain this effect so with lag it  will feel more consistent with the 6 seconds stated in the tooltip.
- Lock  and Load: Fixed a bug where Lock and Load always proc’d 100% of the  time from the first tick of Explosive Trap and never from additional  ticks. It should now be 6% as advertised.
- Master’s Call: This  ability will now function correctly when the pet is affected by one of a  death knight’s diseases.
- Mortal Shots: This talent was not  correctly buffing Serpent Sting by the full amount.
 Mage
 Mage
- Arcane  Empowerment: Fixed a bug preventing Rank 3 from granting 3% damage.
- Burning  Determination: This talent will no longer sometimes have its effect  removed by the same spell that triggered it.
- Dragon’s Breath:  Druids can no longer remove the disorientation effect from this spell by  canceling their current shapeshift.
- Enduring Winter: Tooltip  corrected to match actual Replenishment mana regeneration numbers.
- Fingers  of Frost: Mages with Molten Armor active who have the Shatter talent  will no longer lose Fingers of Frost charges when Molten Armor causes  reactive damage. In addition, the effect from this talent now displays  the number of charges on the buff icon.
 Paladin
 Paladin
- Ardent Defender: The  debuff from this talent being recently triggered is now removed upon  entering an Arena match.
- Avenger’s Shield: Once again does not  strike secondary targets affected by Repentance.
- Benediction:  This talent no longer reduces the mana cost of Seal of Righteousness by  twice the intended amount.
- Blessing of Sanctuary: It is no  longer sometimes possible to have a buff icon from both Blessing of  Sanctuary and Greater Blessing of Sanctuary (the second buff had no  effect).
- Divine Guardian: This talent will no longer incorrectly  modify the tooltip of Sacred Shield.
- Lay On Hands: Tooltip  clarified to better explain this ability’s interactions with Divine  Shield, Divine Protection, and Hand of Protection.
- Repentance:  This ability now clears Righteous Vengeance from its target when cast.
- Sacred  Duty: Tooltip corrected to indicate increases Stamina by 2/4%.
- Sanctified  Retribution: Fixed a bug preventing this ability from extending its  benefit to the full radius of the paladin’s auras.
- Swift  Retribution: Fixed a bug preventing this ability from extending its  benefit to the full radius of the paladin’s auras.
- Tier-4  Protection 2-Piece Set Bonus: Tooltip no longer refers to Seal of Blood  and now correctly states that it also affects Seal of Corruption.
- Tier-4  Retribution 4-Piece Set Bonus: Tooltip revised to indicate the set  bonus increases the damage of all Judgements.
 Priest
 Priest
- Devouring Plague: The  instant damage from this spell was not correctly healing the caster and  has been fixed.
- Divine Spirit: Fixed a bug preventing this spell  from overwriting Prayer of Spirit correctly.
- Tier-10 Shadow  4-Piece Bonus: This set bonus will no longer cause the tooltip for Mind  Flay to display incorrectly.
- Lightwell: Tooltip change to  reflect that any friendly player can use the Lightwell.
- Renewed  Hope: Applying this spell no longer causes combat pet abilities to  trigger a global cooldown.
- Unstable Affliction: The feedback  damage from when this spell is dispelled is now affected by resilience  as intended.
 Rogue
 Rogue
- Tricks of the Trade:  Now works properly on targets below level 65. Also fixed a bug where the  threat transfer would not happen sometimes.
- Feint: This ability  can no longer proc poisons.
- Master Poisoner; Now correctly  reduces the duration of a sting refreshed by Chimera Shot.
 Shaman
 Shaman
- Earthliving Weapon:  Fixed a bug where the glyph was not boosting Earthliving proc chance.
- Earth’s  Grasp: This talent now correctly affects the radius of the Earthgrab  from the Storm, Earth, and Fire talent.
- Ghost Wolf: Summoning  this pet no longer sometimes triggers items which are triggered by  casting healing spells.
- Hex: The hunter ability Deterrence can  no longer be used while Hexed.
- Lightning Overload: No longer  triggers the cooldown for Chain Lightning.
- Thundering Strikes:  You can now correctly receive this bonus if you do not have a weapon  equipped.
- Tier-8 Elemental 2-Piece Set Bonus: Now increases the  periodic damage done by Flame Shock by 20%.
- Tier-10 Restoration  2-Piece Set Bonus: Rapid Currents will no longer be consumed if Nature’s  Swiftness is already active.
- Tier-10 Restoration 4-Piece Set  Bonus: The heal-over-time effect from this set bonus now works correctly  with the weapon Val’anyr, Hammer of Ancient Kings. In addition, to  prevent confusion, the heal-over-time effect has been renamed Chained  Heal.
 Warlock
 Warlock
- Conflagrate: Fixed a  bug where Glyph of Conflagrate caused Conflagrate to consume both  Conflagrate and Shadowflame.
- Curse of the Elements: This debuff  is now removed upon entering an Arena match.
- Demonic  Empowerment: Fixed a bug preventing the succubus effect from breaking  stuns.
- Demonic Pact: The priest spell Prayer of Spirit will no  longer sometimes prevent party and raid members from benefitting from  this warlock talent.
- Everlasting Affliction: Warlocks with the  Glyph of Quick Decay active will now benefit correctly from that glyph  when this talent refreshes the duration of Corruption.
- Fel  Armor: Various trinkets that trigger from healing can no longer be  triggered by the healing caused by this armor.
- Unstable  Affliction: Tooltip clarified to state that this spell is exclusive with  Immolate.
 Warrior
 Warrior
- Deep Wounds: The  damage from this talent is now affected by resilience as intended.
- Devastate:  Using this ability with a shield equipped and no weapon will now  properly apply the Sunder Armor debuff.
- Gag Order: This talent  now works correctly when a warrior uses Shield Bash on a mage with  Burning Determination active. Burning Determination will be removed and  not reapplied.
- Shattering Throw: This ability can now be a  critical strike.
- Spell Reflection: Using this ability to reflect  a Mind Flay now always properly consumes the Spell Reflection buff.
- Tier-10  Arms/Fury 4-Piece Bonus: This set bonus now correctly reduces the  global cooldowns of the affected abilities as described in its tooltip.
- Tier-10  Protection 4-Piece Bonus: The tooltip has been corrected to indicate  Stoicism reduces all types of damage taken, not just physical damage. In  addition, the combat log tooltip no longer lists a 1-second cooldown.
Pets
- Glyphs which modify a  pet’s stats in any way will now force a recalculation of the pet’s stats  when they are equipped or unequipped.
Dungeons &  Raids
- Caverns  of Time: Players in Old Hillsbrad Foothills, The Black Morass, and The  Culling of Stratholme can no longer use some costumes and disguises.  You’re supposed to be blending in here, not calling attention to  yourselves! (This prevents some instances where such costumes  permanently removed the Human Illusion or caused it to go haywire).
- Halls  of Stone: Fixed a bug that caused Brann Bronzebeard to not properly  initiate the Tribunal event after he has died and respawned.
Icecrown  Citadel
- Precious  and Stinky will now summon players who attempt to cause them to evade.
- Fixed  a bug that caused The Lich King encounter to sometimes not reset when  the raid party wiped.
- Goblin Rocket Pack: Using this item will  now remove all the shapeshift forms triggered by Deathbringer’s Will and  allow use of the item (previously players would have to click off the  shapeshift in order to be allowed to use this item).
Items
- Black Bruise: Tooltip  clarified to indicate this item triggers only from melee weapon attacks.
- Darkmoon  Card: Berserker!: This trinket is now triggered properly by ranged  white attacks.
- Deathbringer’s Will: Players can no longer mount  with any of the shapeshifts from this item active.
- Dislodged  Foreign Object: This trinket can no longer be triggered by Power Word:  Shield.
- Eye of the Broodmother: This trinket can now only be  triggered by damage and healing spells.
- Heartpierce: Tooltip  clarified to indicate this item triggers only from melee weapon attacks.
- Last  Word: Tooltip clarified to indicate this item triggers only from melee  weapon attacks.
- Mounts: If a player attempts to get on a mount  while affected by a shapeshift that cannot mount, they will now get the  error message: „You can’t mount while affected by that shapeshift,“  instead of „You can’t do that right now.“
- Multi-Passenger  Mounts: Players can no longer get on these mounts as a second or third  passenger while those players are in combat.
- Needle-Encrusted  Scorpion: Volley and Explosive Shot can now properly trigger this  trinket.
- Nibelung: The tooltip for the Smite spell cast by the  Val’kyr Protectors summoned from this item now indicates that the Smite  spell also heals the Val’kyr Protectors.
- Potions: All the buffs  from potions that were incorrectly considered magic effects and thus  dispellable by Dispel Magic are no longer considered magic.
- Shadowmourne:  Tooltip clarified to indicate this item triggers only from melee weapon  attacks.
- Talisman of Volatile Power: Now triggered correctly by  Penance when Penance is used offensively.
- Totem of Quaking  Earth: The Volcanic Fury buff triggered by this item now has a detailed  combat log tooltip.
Glyphs
 Death  Knight
 Death  Knight
- Glyph  of Dark Death: The tooltip on this glyph now also mentions it increases  the healing effect from Death Coil as well. Functionality was  unchanged.
- Glyph of Disease: When this glyph causes Frost  Fever’s duration to be refreshed, it now also causes the benefit of Icy  Talons to be refreshed.
- Glyph of Icebound Fortitude: Tooltip  corrected to indicate it increases damage reduction to a minimum of 40%.
- Glyph  of Obliterate: Equipping this glyph will no longer cause its own  tooltip to show a spuriously increased number.
- Glyph of  Unbreakable Armor: Equipping this glyph will no longer cause its own  tooltip to show a spuriously increased number.
 Priest
 Priest
- Glyph of Power Word:  Shield: The heal produced from this glyph is now more correctly treated  as a heal for purposes of procing effects that are caused by heals, such  as Divine Aegis and the weapon Trauma.
- Glyph of Prayer of  Healing: This glyph will now always heal all affected targets by the  correct amount.
 Shaman
 Shaman
- Glyph of Flametongue  Weapon: Now updates the tooltip of Flametongue Weapon when equipped.
 Warlock
 Warlock
- Glyph of Siphon Life:  This glyph will now correctly update the combat log and talent tooltips  for Siphon Life. Functionality has not changed.
PvP
Battlegrounds
- End of Match: Various  effects that impaired movement, caused loss of control, rooted, or  stunned a player were persisting past the end of the Battleground. They  are all now removed on exiting the Battleground.
User  Interface
- Combat  Log: Activated abilities that appeared in Floating Combat Text (such as  Slam!, Art of War, Eclipse, etc.) will now appear properly in the  Combat Log, and only appear once in the Floating Combat Text.
- Players  can now roll Disenchant on Unique items they already have in their  inventory.
- When speaking to an NPC for which a player has 2 or  more quests and not all of them are complete, the incomplete quests will  now correctly show as a gray question marks in the dialog box. In  addition, repeatable quests will be properly colored as blue exclamation  points or question marks in the dialog box for NPCs with multiple  quests available, or for which the player has multiple quests in  progress or completed.
- Minimizing the game client while  auto-following another player character will no longer cancel the follow  command.
Known Issues
 
Life Tap: The tooltip for this ability  incorrectly states that the health lost is modified by spirit. Health  loss is fixed and does not get increased by the Warlock’s spirit.
    
Streamer/YouTuber/Redakteur at Myself Jahrgang '79, seit Ende der '80er nerdiger Gamer. Absolvierte die Ausbildung zum Editor bei der Computec Media AG (PC Games) in Fürth. Kommunikationsdesigner durch die School of Life, Streamer und YouTuber aus Leidenschaft! 
Google+ 
	
					
				By Marcus Lottermoser  •
				World of Warcraft				        
		
				 • Tags: 3.3.2 to 3.3.3, Deutsch, Download, englisch, finale, Patch 3.3.3, Patchnotes, Teil 3, WoW			
		
	 
	
    
März 23 2010
WoW Patch 3.3.2 to 3.3.3 Download Teil 3 in Deutsch/Englisch und finale Patchnotes
Morgen ist es nun endlich soweit: Patch 3.3.3 geht live. Damit Ihr direkt spielen könnt, bieten wir Euch wie gewohnt auch den dritten Teil des Patch 3.3.3 als Download in Deutsch und Englisch an. So müsst Ihr euch nicht bei Problemen mit dem Background Downloader oder langsamer Geschwindigkeit rumplagen.
Hier gehts direkt zum Patch 3.3.3 Download:
Patch 3.3.2 to 3.3.3 Download
Ebenso findet Ihr hier die letzten Patchnotes zum Patch 3.3.3:
Finale Patch 3.3.3 Patchnotes:
By Marcus Lottermoser • World of Warcraft 0 • Tags: 3.3.2 to 3.3.3, Deutsch, Download, englisch, finale, Patch 3.3.3, Patchnotes, Teil 3, WoW