Patch 3.1: PTR Build 9637 & Arena Season 6

In der Zwischenzeit gab es wieder einen neuen PTR Build, der einige Änderungen bereit hielt.

Das interessanteste neben neuen Klassenänderungen waren die neuen Instanz-Badges, die nun Emblem of Conquest heissen. Für die neuen Heroic-Marken wird man dann auch wieder Items kaufen können, u.a. Runed Orbs, was wohl das neue Equivalent zu den derzeitigen Frozen Orbs wird.

http://static.mmo-champion.com/mmoc/images/news/2009/march/emblemofconquestprice.jpg

Interessant ist ebenso, das man für Badges dann das Deadly Gladiator Set erwerben kann, also das derzeitige „große“ Arena-Set mit Itemlevel 213.

Daraus kann man schlussfolgern das mit (oder aber kurz nach dem Release von Patch 3.1) auch die Arena Season 6 bald starten wird, da Blizzard die Itemlevels von PvP und Arena gleich halten möchte.

Wer also noch Deadly Gladiator werden will sollte sich beeilen. Das neue Arena Season 6 Set heisst übrigens Furious Gladiator.

Ferner werden die Team- und Personalratings wie zu jeder Arena Season zurück gesetzt, nicht jedoch wie gewohnt auf ein 1500er Rating. Mit der Arena Season 6 soll deutlich unter einem 1500er Rating begonnen werden.

Somit wird es unter Umständen länger dauern bis man das komplette Furious Gladiator Set erfarmt hat.

Grandios ist, daß es einen neuen Boss in Archavons Kammer geben wird, der dann analog zu Archavon Arena Season 6 Items droppen wird. Hoffen wir nur, das der neue Boss in Archavons Kammer etwas anspruchsvoller werden wird, als Archavon derzeit.

Die kompletten Blue Posts zu den Themen findet ihr hier:

General
· Hearthstone cooldown has been reduced from 60 to 30 minutes.

Racial
· Gift of the Naaru now also removes 2 harmful magic effects from the friendly target.
· Stoneform no longer gives a 8 second immunity to disease, poison, and bleed effects.

 Death Knight
· Blood Strike, Heart Strike, Obliterate and Scourge Strike had their tooltip changed to say „total damage increased 12.5% per each of your diseases on the target“ instead of just „damage increased etc …“ but this is probably just a wording change.
Blood
· Abomination’s Might now also affects Death Strike.
Unholy
· Desecration radius seems to have been lowered from 10 to 7 yards, due to the nature of this change (spell effect changed instead of the spell itself) I strongly suggest that you wait until the PTRs are online before taking it as confirmed
Glyphs
· Glyph of Strangulate now reduces the cooldown of Strangulate by 30 sec. (Down from 60 sec)
· Glyph of Plague Strike now gives your Plague Strike 20% additional damage. (Down from 60%)

 Druid
Feral
· Maim now lasts 1/2/3/4/5 sec depending on combo points. (Down from 3/4/5/6/7 sec)
· Heart of the Wild now increases stamina in Dire Bear form by 2/4/6/8/10%. (Down from 4/8/12/16/20%)
Restoration
· Lifebloom now let the Druid regains half the cost of the spell when Lifebloom completes its duration or is dispelled.

 Hunter
Marksmanship
· Viper Sting now Stings the target, draining 4% mana over 8 sec (up to a maximum of 8% of the caster’s maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.
· Auto Shot now gives 15% haste to all attacks fired by a Hunter.
Survival
· Explosive Shot damage reduced, rank 4 now deals [ 14% of RAP + 386 ] – [ 14% of RAP + 464 ] fire damage. (down from [ 16% of RAP + 428 ] – [ 16% of RAP + 516 ])
· Wyvern Sting now has a 1.5 minute cooldown. (Up from 1 minute)
Pet
· Pummel (Gorilla) cooldown has been increased to 30 sec (Up from 10 sec.) and silence effect duration lowered to 2 sec. (Down from 4 sec)

 Paladin
Protection
· Divine Protection cooldown has been lowered to 3 minutes. (Down from 5 minutes)

 Priest
Holy
· Hymn of Hope has been re-added to the game.
Shadow
· Psychic Horror (New Skill) – You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (16% of base mana, 30 yd range, Instant cast, 1 min cooldown)
· Vampiric Touch now cause 680 damage (at Rank 5) if the effect is dispelled.
· Shadow Affinity now gives the priest 5% of his base mana when his Shadow Word: Pain or Vampiric Touch spells are dispelled.

 Rogue
Combat
· Shiv changed to add „Neither Shiv nor the poison it applies can be a critical strike.“

 Shaman
Enhancement
· Stormstrike now lasts 12 sec (Up from 10 sec), cooldown lowered to 8 sec (Down from 10 sec)
· Unleashed Rage now properly increases the expertise by 3/6/9 instead of the agility.

 Warlock
Affliction
· Drain Soul effect added “ Each time the Drain Soul damages the target, it also has a chance to generate a Soul Shard.“

 Warrior
Arms
· Charge now stuns the target for 1.5 sec. (Up from 1 sec)
Protection
· Last Stand cooldown has been lowered to 3 minutes. (Down from 5 minutes)
Glyphs
· Glyph of Last Stand now reduces the cooldown of your Last Stand ability by 1.5 min. (Down from 3 min)

Arena Season 6:
There’s still plenty of room for some items to be pretty hard to get without causing most players to be left out of good gear. As I mentioned earlier, with the start of the next season we expect new teams and personal ratings to start much lower than they have before (not 1500). That way, everyone’s experience is to climb toward the rating they’re successfully playing at. So, knowing that, here’s what our current thinking is on rating requirements for season 6.
Disclaimer: all of this is subject to change!
Other notes/caveats:
– items with no rating listed would have no rating requirement
– it won’t be quite as easy to get deadly items via emblems of conquest as hateful items currently are via emblems of valor
– the new Archavon boss (a new boss located in another wing of the Vault of Archavon), will have slightly different drops than the current Archavon (he can drop Furious Gloves/Legs, or any possible random honor item in addition to tier 8 pve set items similar to Archavon’s t7 pve set drops, but cannot drop the Furious Chest piece)
– honor/arena costs aren’t listed but Hateful costs would be similar to current Savage, Deadly costs similar to current Hateful, and Furious costs would be similar to current Deadly
– you might note that the Furious weapon is still at a high requirement, 2k, the thinking being that most players are encouraged to get their weapon upgrade through pve, although hardcore arena competitors have an outlet to get an equivalent weapon through arenas (if you’re hardcore enough for 2k, you can forego raiding for a weapon)
– additional note, “deadly trinket” refers to the current battlemaster’s trinkets, “furious trinket” refers to an upgraded medallion of the alliance/horde
Hateful Gloves
Hateful Legs
Hateful Chest
Hateful Helm
Hateful Shoulders
Hateful Ring
Hateful Trinket
Deadly Bracer
Deadly Belt
Deadly Boots
Deadly Neck
Deadly Ring
Deadly Cape
Deadly Trinket
1300+: Deadly Relics/Idols/Librams/Totems
1350+: Deadly Gloves
1400+: Deadly Legs
1450+: Deadly Chest
1500+: Deadly Helm
1550+: Deadly Shoulders
1400+: Furious Bracer (honor)
1450+: Furious Belt (honor)
1500+: Furious Boots (honor)
1550+: Furious Neck (honor)
1600+: Furious Gloves
1650+: Furious Ring (honor)
1700+: Furious Legs
1750+: Furious Chest
1800+: Furious Trinket (honor)
1850+: Furious Helm
1900+: Furious Cape (honor)
1950+: Furious Wands/Relics/etc
2000+: Furious Weapon
2100+: Furious Shoulders
2300+: Furious Tabard (purely cosmetic and awesome look)

Marcus Lottermoser
Streamer/YouTuber/Redakteur at Myself
Jahrgang '79, seit Ende der '80er nerdiger Gamer. Absolvierte die Ausbildung zum Editor bei der Computec Media AG (PC Games) in Fürth. Kommunikationsdesigner durch die School of Life, Streamer und YouTuber aus Leidenschaft! Google+