Schneiderei und weitere Änderungen

Neben dem ersten Raid-Set, was man in der Zitadelle von Naxxramas sowohl in der 10er als auch 25er Version bekommen kann, sind nun die ersten Schneiderrezepte bekannt geworden. Hier gebe ich ganz ehrlich zu, bin ich etwas enttäuscht. Vergleicht man hier die 10er Version des Heilersets mit den selbst herstellbaren Sachen , so fällt auf, dass die Sachen nahezu gleichwertig sind (evtl. minimal besser), aber im Vergleich zu den 25er Versionen definitiv schlechter. Hier haben Schneiderer also nicht wieder den Vorteil ein ganzes T-Set überspringen zu können. Schade eigentlich, aber Blizzard hat aus den Fehlern in BC gelernt und macht sie (leider) nicht nochmal. Hier stellt sich Frage, ob sich Schneiderei für den Raidpriester dann überhaupt noch lohnt, oder ob ein Umskillen Richtung Inscription sinvoller ist.

Ferner gab es wieder einige Änderungen am Priester:

Shadow Power changes
Still some work to do. We’re going to be changing Shadow Power to 100% bonus crit damage to be consistent with other classes, also doing some other tweaks. We have a bit more work to do with all classes DPS numbers.

· Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
· Enlightenment (Discipline): Increases your total Stamina, Spirit and  Spell haste by 1/2/3/4/5%.
· Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
· Improved Inner Fire (Discipline) – Now increases the effect of your Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).
· Prayer of Mending – This spell can now critically hit.
Skills
Holy
· Divine Hymn now affect the closest 10 enemies, it also heals the closest friendly targets for 4506 over 6 seconds.

Shadow
· Fade is now a single-rank ability

Talents
Discipline
· Borrowed Time now reduces the base global cooldown of your Power Word: Shield spell by 3/6/9/12/15% (Old – Reduces global cooldown by 0.1/0.2/0.3/0.4/0.5 sec)
· Renewed Hope now Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 2/4% (Down from 3/6%) on targets afflicted by the Weakened Soul effect.
· Rapture now causes you to gain up to 0.5/1/1.5/2/2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis.  Increasing the amount healed or absorbed increases the mana gained.
· Enlightenment doesn’t increase your intellect anymore.
· Improved Inner Fire now Increases the effect of your Inner Fire spell by 15/30/45%, and increases the total number of charges by 4/8/12.
· Martyrdom now decreases the duration of Interrupt effects by 10/20% instead of giving a chance to resist them.
· Twin Disciplines now only affects instant spells.

Holy
· Improved Holy Concentration now increases the chance you’ll enter Holy Concentration by 1/2/3% (down from 4/7/10%) and also increases your spell haste by 10/20/30% (down from 20/40/60%) on your next (down from "three next") Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec.
· Test of Faith now increases healing by 2/4/6% (down from 5/10/15%) and spell critical effect chance by 2/4/6 (down from 4/7/10%) on friendly targets at or below 50% health.
· Empowered healing changed to – Your Greater Heal spell gains an additional 8/16/24/32% (up from 2/4/6/8%) and your Flash Heal and Binding Heal gain an additional 4/8/12/16% (up from 1/2/3/4%) of your bonus healing effects.
· Serendipity now refunds 8/17/25% (Down from 20/40/60%) of mana cost on overheal. It doesn’t require you to overheal the target for more than 50% anymore.

Shadow
· Dispersion now reduces all damage taken by 60% (down from 90%) and doesn’t regenerate health anymore.
· Twisted Faith now increases your spell power on all spells (Old – only shadow spells) by 2/4/6/8/10% (down from 6/12/18/24/30%)
· Improved Shadowform doesn’t give a chance to remove all movement impairing effects when Fade is used anymore.
· Misery doesn’t increase the damage of your Mind Blast / Mind Flay / Mind Sear spells anymore.
· Shadow Resilience now Reduces the chance you’ll be critically hit by all spells by 2/4%. (Old – Reduces physical damage taken by 2/4%.)
· Improved Fade renamed to Veiled SHadows. Now Decreases the cooldown of your Fade ability by 6 sec, and reduces the cooldown of your Shadowfiend ability by 2 minutes.
· Improved Spirit Tap now let your mana regenerate at a 10/20% (down from 25/50%) rate while casting.

Ich will jetzt nicht auf alles im Detail eingehen, aber krass ist die Steigerung von Empowered Healing um das 4fache und das Serendipity nun bei jedem Overheal triggert.
Schade ist der IHC Nerf, aber hier wird sicher noch weiter dran geschraubt werden.

Streamer/YouTuber/Redakteur at Myself
Jahrgang '79, seit Ende der '80er nerdiger Gamer. Absolvierte die Ausbildung zum Editor bei der Computec Media AG (PC Games) in Fürth. Kommunikationsdesigner durch die School of Life, Streamer und YouTuber aus Leidenschaft! Google+